Develop and maintain the Networking System of our proprietary game engine. Improve and optimize our existing codebase. Co-design and co-develop new networking features. Collaborate with our game project teams to deliver stable and enjoyable multiplayer experiences. Develop and maintain cross-platform interfaces to third-party online services like Steam, Epic, GOG, PSN, Xbox Live. Create and maintain technical documentation.
- Work with a team of experienced engineers to design and implement a wide variety of systems to support online games
- Develop and integrate platform features as well as modify and improve existing platform technology to support their needs
- Enhance and maintain an internally developed SDK that exposes THQN online services functionality to other internal and external studios.
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Document systems thoroughly, both in terms of technical design and end-user APIs
- Provide ongoing support for existing applications
- Optimize network use to resolve issues related to replication, latency, and bandwidth
- Other duties as assigned
- Architect solutions for connecting clients to a game server
- Strong C++ programming skills
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Experience with low-level network programming for multiplayer games
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Familiar with implementing client/server architecture
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Knowledge of network and server security issues
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Experience as a network programmer on at least one shipped multiplayer games
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Ability to write clear, maintainable, portable code
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Proactive, autonomous and self-motivated
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Strong communication and interpersonal skills
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Ensure all code is documented in line with relevant procedures
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Passion for real-time strategy or roleplaying games is welcomed
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Applicants must be authorized to work in Germany/E.U
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Fluent in written and spoken English